◆ RenderTaskManager()
| livemap.task.RenderTaskManager.RenderTaskManager |
( |
LiveMap | server | ) |
|
|
inline |
◆ Dispose()
| void livemap.task.RenderTaskManager.Dispose |
( |
| ) |
|
|
inline |
◆ GetCounts()
| int livemap.task.RenderTaskManager.GetCounts |
( |
| ) |
|
◆ ProcessQueue()
| void livemap.task.RenderTaskManager.ProcessQueue |
( |
| ) |
|
|
inline |
◆ Queue()
| void livemap.task.RenderTaskManager.Queue |
( |
int | regionX, |
|
|
int | regionZ ) |
|
inline |
◆ QueueAll()
| void livemap.task.RenderTaskManager.QueueAll |
( |
| ) |
|
|
inline |
Queues all map regions for rendering by adding their indices to the buffer queue if they are not already queued or being processed. Initiates processing of the queue afterwards.
◆ ChunkLoader
| readonly ChunkLoader livemap.task.RenderTaskManager.ChunkLoader |
◆ int
| livemap.task.RenderTaskManager.int |
◆ BlocksToIgnore
| HashSet<int> livemap.task.RenderTaskManager.BlocksToIgnore |
|
get |
◆ IsRunning
| bool livemap.task.RenderTaskManager.IsRunning |
|
get |
◆ LandBlock
| int livemap.task.RenderTaskManager.LandBlock |
|
get |
◆ MicroBlocks
| HashSet<int> livemap.task.RenderTaskManager.MicroBlocks |
|
get |
◆ RenderTask
| RenderTask livemap.task.RenderTaskManager.RenderTask |
|
get |
The documentation for this class was generated from the following file: