◆ ChunkLoader()
| livemap.data.ChunkLoader.ChunkLoader |
( |
ICoreServerAPI | api, |
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int | chunkCacheSize = 1000 ) |
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inline |
◆ ClearCache()
| void livemap.data.ChunkLoader.ClearCache |
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| ) |
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inline |
Clears all caches. Should be called when world data changes (e.g., after world save).
◆ Dispose()
| void livemap.data.ChunkLoader.Dispose |
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| ) |
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inline |
◆ GetAllMapChunkPositions()
| IEnumerable< ChunkPos > livemap.data.ChunkLoader.GetAllMapChunkPositions |
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| ) |
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◆ GetAllMapRegionPositions()
| IEnumerable< ChunkPos > livemap.data.ChunkLoader.GetAllMapRegionPositions |
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| ) |
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inline |
◆ GetChunk()
| ServerChunk? livemap.data.ChunkLoader.GetChunk |
( |
ulong | position | ) |
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inline |
◆ GetMapChunk()
| ServerMapChunk? livemap.data.ChunkLoader.GetMapChunk |
( |
ulong | position | ) |
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inline |
◆ GetMapRegion()
| ServerMapRegion? livemap.data.ChunkLoader.GetMapRegion |
( |
ulong | position | ) |
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inline |
The documentation for this class was generated from the following file: